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Why is it important that a product is being developed following rules, guidelines or the phases of an application development model? Discuss why there should be a structure and rules for a developer to follow when producing a product.
1.1 Stages in application development models:
1.1 Application development models divide the process of development into distinct phases. These vary depending on the model but all include, in some form stages, i.e.:
- • requirements analysis
- • design
- • implementation/coding
- • testing
- • deployment
- • maintenance
1.2 Characteristics and features of application development models, e.g.:
- • waterfall model
- • iterative model
- • agile development model
- • rapid application development (RAD) model
- • spiral model
- • prototype model
Application development models divide the process of development into distinct phases. These vary depending on the model but all include, in some form these stages, i.e.:
- • requirements analysis
- • design
- • implementation/coding
- • testing
- • deployment
- • maintenance
There are a number of different application development models, and these are often split into distinct phases, The names of these phases can differ depending on the application development model that you are following, and some may split one of these phases into several smaller phases or combine one into two.
This diagram shows where some of the documentation originates and supports other phases of a typical SDLC.
In this phase you are gathering information about the application that the client wants or needs. You are investigating what is currently in place and developing an idea of what your client wants. There are a number of ways of gathering information. At the end of this phase you will produce a requirement analysis which is presented to the client who needs to agree with it before you can move on to the next phase.
The design phase involves outlining potential solutions and developing a plan from the requirements analysis for the creation of the product.
In this phase the product is actually created and tested throughout the development. This testing allows for errors to be corrected and the product to be refined.
Testing takes place both throughout the product's implementation and once it is believed to be complete. When the developer is satisfied with the application it is given to the client or end-user to compare with their original requirements.
Once the client has tested the product, they will decide if it is to be accepted, accepted with amendments or not accepted. If the product is to be accepted the handover of the product is arranged with the client.
All applications require maintenance, whether it is to correct errors, improve the performance or adapt the application to new requirements. Maintenance needs planning and agreement with the client.
Create a mind map showing each of the stages of application development models (in general) and extend the mind map to show for example: the tasks to be carried out; documentation produced; people involved.
1.2 Characteristics and features of application development models.
A wise man once said that if you fail to plan, you plan to fail (and, no, it wasn’t Homer Simpson). The Systems Development Life Cycle (SDLC) gives structure to the madness of getting from the beginning to the end of a project without forgetting a step.
It’s a type of project plan, and a number of different SDLC methodologies are used today to guide your way through projects.
Here are the key pros and cons of six of the most common SDLC methodologies.• waterfall model
- • iterative model
- • agile development model
- • rapid application development (RAD) model
- • spiral model
- • prototype model
The process flow of a product through the development process from conception to finished product is called the Software Development Life Cycle (SDLC) There is a range of application developmental models. Each one uses the application development phases but in different ways. They vary in the way that the developer moves through the stages, and who is involved in the production and suited to different scenarios or products. These models can also be combined to bring the benefits of each model together.
The waterfall model lets the developer move through the phases in order, but with the option to return to the previous model phase if needed (a statement with which not all commentators agree - see below). The developer can continue to move back up though the phases but must move back down in the designed order.
The Waterfall methodology is the oldest and most straightforward of the structured SDLC methodologies — finish one phase, then move on to the next; no going back. Each stage relies on information from the previous stage and has its own project plan. Waterfall is easy to understand and simple to manage. But early delays can throw off the entire project timeline, and since there is little room for revisions once a stage is completed, problems can’t be fixed until you get to the maintenance stage. This model doesn’t work well if flexibility is needed or if the project is long term and ongoing.
The Waterfall Model was first Process Model to be introduced. It is also referred to as a linear-sequential life cycle model. It is very simple to understand and use. In a waterfall model, each phase must be completed before the next phase can begin and there is no overlapping in the phases. The Waterfall Model is the earliest SDLC approach that was used for software development.
Waterfall Model design
Waterfall approach was first SDLC Model to be used widely in Software Engineering to ensure success of the project. In "The Waterfall" approach, the whole process of software development is divided into separate phases. In Waterfall model, typically, the outcome of one phase acts as the input for the next phase sequentially.
The sequential phases in Waterfall model are:
Requirement Gathering and analysis: All possible requirements of the system to be developed are captured in this phase and documented in a requirement specification document.
System Design: The requirement specifications from the first phase are studied in this phase and the system design is prepared. The System Design helps in specifying hardware and system requirements and also helps in defining the overall system architecture.
Implementation: With inputs from the system design phase, the system is first developed in small programs called units, which are integrated in the next phase. Each unit is developed and tested for its functionality which is referred to as Unit Testing.
Integration and Testing: All the units developed in the implementation phase are integrated into a system after testing of each unit. Post integration, the entire system is tested for any faults and failures. Any such faults and failures are corrected in this phase.
Deployment of system: Once the functional and non-functional testing is done, the product is deployed in the customer environment or released into the market.
Maintenance: There are some issues which come up in the client environment. To fix those issues patches are released. Also, to enhance the product some better versions are released. Maintenance is done to deliver these changes in the customer environment rather than in a sterile test environment.
All these phases are cascaded to each other in which progress is seen as flowing steadily downwards (like a waterfall) through the phases. The next phase is started only after the defined set of goals are achieved for previous phase and it is signed off, so the name "Waterfall Model". In this model phases do not overlap.
Waterfall Model Application
Every software title that is developed is different and requires a suitable SDLC approach to be followed based on the internal and external factors. Some situations where the use of the Waterfall model is most appropriate are:
- Requirements are very well documented, clear and fixed.
- Product definition is stable.
- Technology is understood and is not dynamic.
- There are no ambiguous requirements.
- Ample resources with required expertise are available to support the product.
- The project is short.
Waterfall Model Pros & Cons
The advantage of waterfall development is that it allows for departmentalisation and control. A schedule can be set with deadlines for each stage of development and a product can proceed through the development process model phases one by one; provided the deadlines are all met.
Development moves from conceptualisation, through design, implementation, testing, installation, troubleshooting, and ends up at operation and maintenance. Each phase of development proceeds in strict order.
The disadvantage of waterfall development is that it does not allow for much reflection or revision. Once an application is in the testing stage, it is very difficult to go back and change something that was not well-documented or thought upon in the concept stage.
The following table lists out the pros and cons of Waterfall model:
In this model, one part of the product is worked on first and this part moves through the phases. On the next iteration a further requirement or function is added and it moves through the phases. This is repeated until the final complete product is produced.
In Iterative model, iterative process starts with a simple implementation of a small set of the software requirements and iteratively enhances the evolving versions until the complete system is implemented and ready to be deployed.
An iterative life cycle model does not attempt to start with a full specification of requirements. Instead, development begins by specifying and implementing just part of the software, which is then reviewed in order to identify further requirements. This process is then repeated, producing a new version of the software at the end of each iteration of the model.
Iterative Model design
The Iterative process starts with a simple implementation of a subset of the software requirements and iteratively enhances the evolving versions until the full system is implemented. At each iteration, design modifications are made and new functional capabilities are added (and documented). The basic idea behind this method is to develop a system through repeated cycles (iteration) and in smaller portions at a time (incremental).
This is a diagrammatic representation of an Iterative and Incremental model; each build is slightly more advanced or complete until the final build is reached and the product is finished:
Iterative and Incremental development is a combination of both iterative design or iterative method and an incremental build model for development. "During software development, more than one iteration of the software development cycle may be in progress at the same time." and "This process may be described as an "evolutionary acquisition" or an "incremental build" approach."
In incremental model the whole requirement is divided into various builds. During each iteration, the development module goes through the requirements, design, implementation and testing phases. Each subsequent release of the module adds function to the previous release. The process continues till the complete system is ready as per the requirement.
The key to successful use of an iterative software development lifecycle is rigorous validation of requirements, and verification & testing of each version of the software against those requirements within each cycle of the model. As the software evolves through successive cycles, tests have to be repeated and extended to verify each version of the software.
Iterative Model Application
Like other SDLC models, Iterative and incremental development has some specific applications in the software industry. This model is most often used in the following scenarios:
- Requirements of the complete system are clearly defined and understood.
- Major requirements must be defined; however, some functionalities or requested enhancements may evolve with time.
- There is a time to the market constraint.
- A new technology is being used and is being learnt by the development team while working on the project.
- Resources with needed skill set are not available and are planned to be used on contract basis for specific iterations.
- There are some high risk features and goals which may change in the future.
Iterative Model Pros and Cons
The advantage of this model is that there is a working model of the system at a very early stage of development which makes it easier to find functional or design flaws. Finding issues at an early stage of development enables to take corrective measures in a limited budget.
The disadvantage with this SDLC model is that it is applicable only to large and bulky software development projects. This is because it is hard to break a small software system into further small serviceable increments/modules.
The following table lists out the pros and cons of Iterative and Incremental SDLC Model:
Agile development model
Agile development allows a product to be worked on and refined iteratively. The development cycle may begin with a small part of the product that is added to through each cycle. Agile development is a combination of both iterative and incremental development models.
The Agile SDLC model is a combination of iterative and incremental process models with focus on process adaptability and customer satisfaction by rapid delivery of working software product.
Agile Methods break the product into small incremental builds. These builds are provided in iterations. Each iteration typically lasts from about one to three weeks. Every iteration involves cross functional teams working simultaneously on various areas like planning, requirements analysis, design, coding, unit testing, and acceptance testing.
At the end of the iteration a working product is displayed to the customer and important stakeholders.
What is Agile?
Agile model believes that every project needs to be handled differently and the existing methods need to be tailored to best suit the project requirements. In agile the tasks are divided to time boxes (small time frames) to deliver specific features for a release. An iterative approach is taken and a working software build is delivered after each iteration. Each build is incremental in terms of features; the final build holds all the features required by the customer.
Here is a graphical illustration of the Agile Model:
The Agile thought process had started early in the pantheon of software development and started becoming popular with time due to its flexibility and adaptability.
The most popular agile methods include Rational Unified Process (1994), Scrum (1995), Crystal Clear, Extreme Programming (1996), Adaptive Software Development, Feature Driven Development, and Dynamic Systems Development Method (DSDM) (1995). These are now collectively referred to as agile methodologies, after the Agile Manifesto was published in 2001.
The following are the Agile Manifesto principles
- Individuals and interactions - in agile development, self-organization and motivation are important, as are interactions like co-location and pair programming.
- Working software - Demonstrating working software is considered the best means of communication with the customer to understand their requirement, instead of just depending on documentation.
- Customer collaboration - As the requirements cannot be gathered completely in the beginning of the project due to various factors, continuous customer interaction is very important to get proper product requirements.
- Responding to change - agile development is focused on quick responses to change and continuous development.
Agile Vs Traditional SDLC Models
Agile is based on the adaptive software development methods where as the traditional SDLC models like waterfall model is based on predictive approach.
Predictive teams in the traditional SDLC models usually work with detailed planning and have a complete forecast of the exact tasks and features to be delivered in the next few months or during the product life cycle. Predictive methods entirely depend on the detailed but fixed requirement analysis and complex planning done in the beginning of cycle. Any changes to be incorporated must go through a strict change control management process and consequent prioritisation.
Agile uses an adaptive approach where there is no detailed planning and there is clarity on future tasks only in respect of what features need to be developed. There is feature driven development and the team adapts to the changing product requirements dynamically by involving the client. The product is tested very frequently, through the release iterations, minimizing the risk of any major failures in future.
Customer interaction is the backbone of Agile methodology, and open communication with minimum documentation are the typical features of an Agile development environment. The agile teams work in close collaboration with each other and are most often located in the same geographical location.
Agile Model Pros and Cons
Agile methods are being widely accepted in the software world recently, however, this method may not always be suitable for all products. Here are some pros and cons of the agile model:
Rapid application development (RAD) model
RAD means less time is spent producing requirements, specifications and designs. Prototypes are not necessarily planned first and are worked on iteratively with a team of developers refining the prototypes into the final product. The prototypes are tested during their development and at the end of the production of each new prototype. This testing can also involve the end user throughout the development so they can see, assess and evaluate each prototype, as opposed to leaving their input to the later stages of the model.
The RAD (Rapid Application Development) model is based on prototyping and iterative development with no specific planning involved. The process of writing the software itself involves the planning required for developing the product.
Rapid Application Development focuses on gathering customer requirements through workshops or focus groups, early testing of the prototypes by the customer using iterative concept, reuse of the existing prototypes (components), continuous integration and rapid delivery.
What is RAD?
Rapid Application Development (RAD) is a software development methodology that uses minimal planning in favour of rapid prototyping. A prototype is a working model that is functionally equivalent to a component of the product. In RAD model the functional modules are developed in parallel as prototypes and are integrated to make the complete product for faster product delivery.
Since there is no detailed preplanning, it makes it easier to incorporate the changes within the development process. RAD projects follow iterative and incremental model and have small teams comprising of developers, domain experts, customer representatives and other IT resources working progressively on their component or prototype.
The most important aspect for this model to be successful is to make sure that the prototypes developed are reusable.
RAD Model Design
The RAD model distributes the analysis, design, build, and test phases into a series of short, iterative development cycles. The following are the phases of RAD Model:
- Business Modeling: The business model for the product under development is designed in terms of flow of information and the distribution of information between various business channels. A complete business analysis is performed to find the vital information for business, how it can be obtained, how and when is the information processed and what are the factors driving successful flow of information.
- Data Modeling: The information gathered in the Business Modeling phase is reviewed and analysed to form sets of data objects vital for the business. The attributes of all data sets is identified and defined. The relation between these data objects are established and defined in detail in relevance to the business model.
- Process Modeling: The data object sets defined in the Data Modeling phase are converted to establish the business information flow needed to achieve specific business objectives as per the business model. The process model for any changes or enhancements to the data object sets is defined in this phase. Process descriptions for adding , deleting, retrieving or modifying a data object are given.
- Application Generation: The actual system is built and coding is done by using automation tools to convert process and data models into actual prototypes.
- Testing and Turnover:The overall testing time is reduced in RAD model as the prototypes are independently tested during every iteration. However the data flow and the interfaces between all the components need to be thoroughly tested with complete test coverage. Since most of the programming components have already been tested, it reduces the risk of any major issues.
This image illustrates the RAD Model:
RAD Model Vs Traditional SDLC
The traditional SDLC follows a rigid process models with high emphasis on requirement analysis and gathering before the coding starts. It puts a pressure on the customer to sign off the requirements before the project starts and the customer doesn't get the feel of the product as there is no working build available for a long time.
The customer may need some changes after he actually gets to see the software, however the change process is quite rigid and it may not be feasible to incorporate major changes in the product in traditional SDLC.
The RAD model focuses on iterative and incremental delivery of working models to the customer. This results in rapid delivery to the customer and customer involvement during the complete development cycle of product reducing the risk of non-conformance with the actual user requirements.
RAD Model Application
RAD model can be applied successfully to the projects in which clear modularisation is possible. If the project cannot be broken into modules, the RAD methodology may fail. Here are the typical scenarios where RAD can be used:
- RAD should be used only when a system can be modularised to be delivered in incremental manner.
- It should be used if there's high availability of designers for modeling.
- It should be used only if the budget permits use of automated code generating tools.
- A RAD SDLC model should be chosen only if domain experts are available with relevant business knowledge.
- Should be used where the requirements change during the course of the project and working prototypes are to be presented to customer in small iterations of 2-3 months.
RAD Model Pros and Cons
The RAD model enables rapid delivery as it reduces the overall development time due to reusability of the components and parallel development.
The RAD methodology works well only if high skilled engineers are available and the customer is also committed to achieve the targeted prototype in the given time frame. If there is commitment lacking on either side, the model may fail.
The following table lists out the pros and cons of RAD Model:
The spiral model uses prototypes that are worked on and refined as the phases are worked through repeatedly.
The spiral model combines the idea of iterative development with the systematic, controlled aspects of the waterfall model. So the spiral model can be regarded as a combination of the iterative development process model and sequential linear development model i.e. waterfall model with very high emphasis on risk analysis. It allows for incremental releases of the product, or incremental refinement through each iteration around the spiral.
Spiral Model design
The spiral model has four phases. A software project repeatedly passes through these phases in iterations called Spirals.
- Identification:This phase starts with gathering the business requirements in the baseline spiral. In the subsequent spirals as the product matures, identification of system requirements, subsystem requirements and unit requirements are all done in this phase. This also includes understanding the system requirements by continuous communication between the customer and the system analyst. At the end of the spiral the product is deployed in the identified market.
- Design:The design phase starts with the conceptual design in the baseline spiral and involves architectural design, logical design of modules, physical product design and final design in the subsequent spirals.
- Construct or Build: The construct phase refers to production of the actual software product at every spiral. In the baseline spiral when the product is just thought of and the design is being developed a POC (Proof of Concept) is developed in this phase to get customer feedback.Then in the subsequent spirals with higher clarity on requirements and design details a working model of the software called build is produced with a version number. These builds are sent to customer for feedback.
- Evaluation and Risk Analysis:Risk Analysis includes identifying, estimating, and monitoring technical feasibility and management risks, such as schedule slippage and cost overrun. After testing the build, at the end of first iteration, the customer evaluates the software and provides feedback. Here is a diagrammatic representation of spiral model listing the activities in each phase:
Based on the customer evaluation, software development process enters into the next iteration and subsequently follows the linear approach to implement the feedback suggested by the customer. The process of iterations along the spiral continues throughout the life of the software.
Spiral model application
The spiral model is very widely used in the software industry as it is in sync with the natural development process of any product i.e. learning with maturity and also involves minimum risk for the customer as well as the development firms. These are the typical uses of the spiral model:
- When costs there is a budget constraint and risk evaluation is important.
- For medium to high-risk projects.
- Long-term project commitment because of potential changes to economic priorities as the requirements change with time.
- Customer is not sure of their requirements which is usually the case.
- Requirements are complex and need evaluation to get clarity.
- New product line which should be released in phases to get enough customer feedback.
- Significant changes are expected in the product during the development cycle.
Spiral Model Pros and Cons
The advantage of spiral lifecycle model is that it allows for elements of the product to be added in when they become available or known. This assures that there is no conflict with previous requirements and design.
This method is consistent with approaches that have multiple software builds and releases and allows for making an orderly transition to a maintenance activity. Another positive aspect is that the spiral model forces early user involvement in the system development effort.
On the other side, it takes very strict management to complete such products and there is a risk of running the spiral in indefinite loop. So the discipline of change and the extent of taking change requests is very important to develop and deploy the product successfully.
The following table lists the pros and cons of the spiral SDLC model:
Prototypes are developed in the early stages, for example to demonstrate the functional requirements or the design of areas of the product. These are shown to the client who provides feedback for refinement. These prototypes can be refined or thrown away as a new prototype is developed.
The software prototyping model refers to building software application prototypes which display the functionality of the product under development but may not actually hold the exact logic of the original software.
Software prototyping is becoming very popular as a software development model, as it enables the developer team to understand the customer requirements at an early stage of development. It helps get valuable feedback from the customer and helps software designers and developers understand about what exactly is expected from the product under development.
What is Software Prototyping?
- A prototype is a working model of software with some limited functionality.
- The prototype does not always hold the exact logic used in the actual software application and is an extra effort to be considered under effort estimation.
- Prototyping is used to allow the users evaluate developer proposals and try them out before implementation.
- It also helps understand the requirements which are user specific and may not have been considered by the developer during product design.
The following is the stepwise approach to the design of a software prototype:
- Developing the initial prototype: The initial prototype is developed in this stage, where the very basic requirements are showcased and user interfaces are provided. These features may not exactly work in the same manner internally in the actual software developed and the workarounds are used to give the same look and feel to the customer in the prototype developed so far.
- Review of the prototype:The prototype developed is then presented to the customer and the other important stakeholders in the project. The feedback is collected in an organized manner and used for further enhancements in the product under development.
- Revise and enhance the prototype: The feedback and the review comments are discussed during this stage and some negotiations happen with the customer based on factors such as, time and budget constraints and technical feasibility of actual implementation. The changes accepted are again incorporated in the new prototype to be developed and the cycle repeats until customer expectations are met.
Prototypes can have horizontal or vertical dimensions. Horizontal prototype displays the user interface for the product and gives a broader view of the entire system, without concentrating on internal functions. A vertical prototype on the other side is a detailed elaboration of a specific function or a sub system in the product.
The purpose of both horizontal and vertical prototype is different. Horizontal prototypes are used to get more information on the user interface level and the business requirements. It can even be presented in the sales demonstrations to get business in the market. Vertical prototypes are technical in nature and are used to get details of the exact functioning of the sub systems. For example, database requirements, interaction and data processing loads in a given sub system.
Software prototyping types
There are different types of software prototypes used in the industry. Here are the major software prototyping types used widely:
- Throwaway/Rapid Prototyping: Throwaway prototyping is also called as rapid or close ended prototyping. This type of prototyping uses very little effort with minimum requirement analysis to build a prototype. Once the actual requirements are understood, the prototype is discarded and the actual system is developed with a much clearer understanding of user requirements.
Evolutionary Prototyping: Evolutionary prototyping also called breadboard prototyping is based on building actual functional prototypes with minimal functionality in the beginning. The prototype developed forms the heart of the future prototypes on top of which the entire system is built. Using evolutionary prototyping only well understood requirements are included in the prototype and the requirements are added as and when they are understood.
Incremental Prototyping: Incremental prototyping refers to building multiple functional prototypes of the various sub systems and then integrating all the available prototypes to form a complete system.
Extreme Prototyping : Extreme prototyping is used in the web development domain. It consists of three sequential phases. First, a basic prototype with all the existing pages is presented in the html format. Then the data processing is simulated using a prototype services layer. Finally the services are implemented and integrated to the final prototype. This process is called Extreme Prototyping used to draw attention to the second phase of the process, where a fully functional UI is developed with very little regard to the actual services
Software prototyping application
Software prototyping is most useful in the development of systems having high levels of user interactions such as online systems. Systems which need users to fill out forms or go through various screens before data is processed can use prototyping very effectively to give the exact look and feel even before the actual software is developed.
Software that involves too much data processing and most of the functionality is internal with very little user interface does not usually benefit from prototyping. Prototype development could be an extra overhead in such projects and may need lot of extra effort.
Software Prototyping Pros and Cons
Software prototyping is used in typical cases and the decision should be taken very carefully so that the efforts spent in building the prototype add considerable value to the final software developed. The model has its own pros and cons discussed as below:
This page was about the various SDLC models available and the scenarios in which these SDLC models are used. This information will help project managers to decide what SDLC model would be suitable for their project and it would also help the developers and testers understand basics of the development model being used for their project.
You have seen many of the popular SDLC models in the industry, both traditional and modern. This page also gives you an insight into the pros and cons and the practical applications of the SDLC models discussed.
Waterfall and the V model are traditional SDLC models and are of sequential type. Sequential means that the next phase can start only after the completion of first phase. Such models are suitable for projects with very clear product requirements and where the requirements will not change dynamically during the course of project completion.
Iterative and spiral models are more accommodative in terms of change and are suitable for projects where the requirements are not so well defined, or the market requirements change quite frequently.
Big Bang model is a random approach to software development and is suitable for small or academic projects.
Agile is the most popular model used in the industry. Agile introduces the concept of fast delivery to customers using a prototype approach. Agile divides the project into small iterations with specific deliverable features. Customer interaction is the backbone of Agile methodology, and open communication with minimum documentation are the typical features of an Agile development environment.
RAD (Rapid Application Development) and software prototyping are modern techniques to understand the requirements in a better way, early in the project cycle. These techniques work on the concept of providing a working model to the customer and stockholders to give the look and feel and collect the feedback. This feedback is used in an organized manner to improve the product.
Task 1: Application development models
(This task should take between 1 and 1.25 hours)
Learning Outcome 1 (part) : Understand how applications are designed, is assessed in this task.
Your task is to:
Consider the similarities and differences between different application development models. Learners should also explain how the different application development models are appropriate for different types of project.
LO1 Assessment activities
Below are two suggested assessment activities directly linked to the pass and merit criteria for LO1 to help with assignment preparation.
P1: Describe the key stages in application development
[Report or presentation – P1 This should be produced for the trainee application designers, describing the requirements analysis stage in application development for the model you have been given or chosen. ]
M1: Compare and contrast different application development models
[For M1; learners should also explain how the different application development models are appropriate for different types of project.
Imagine that you are to provide trainee designers a handout. This is to be given to trainee application designers to provide them with a comparison of the differences and similarities of the various application development models and the choice of a particular model for a particular product design. The handout should consider the similarities and differences between different application development models. You should explain how the different application development models are appropriate for different types of project. You should select which development model you would use for this application design based on the overall client brief that you have been given. The handout must be in your own words and provide a comprehensive summary of your findings. It is important that you correctly reference all sources used, following appropriate conventions. ]
LO1 Understand how applications are designed
P1: Learners must describe the key activities of different stages in application development. They should describe these for a named application development model. This can be in the form of a report, presentation with detailed speaker notes, user guide or tutor resource.
M1 Learners should consider similarities and differences between different application development models. They should also explain how the different application development models are appropriate for different types of project. This can be an extension of P1 or presented as a hand out for learners, presentation or report.