1. You will find Alice on the desktop or in the Alice folder in All Programs.
We are going to make a 3D animation of an astronaut floating round a moon rover vehicle on the moon.
The difference in this project is to control the cameras; you can be the director of your animation.
Follow these instructions carefully and you too can make a successful animation.
At this early stage the animation might not be the most detailed but given that you can actually control the fingers and toes of each character just think how complex your animations could get.
2. Open Alice and select the "Moon" scene.
3. This is the normal interface that you should see. You have seen it previously, notably in the last project.
The full name for this is the Integrated Development Environment IDE).
The various sections are highlighted and explained in the next few images.
4. Top left is the "Scene view" that shows a thumbnail view of the selected scene and gives access to the "Run" command and the "Setup Scene" option.
5. Bottom left is the "Methods panel" that lists all of the methods that apply to the selected object (in this case the camera).
6. The large panel on the right is the "Code editor panel" where you can drag and drop the various methods and tiles that you want to use in your code.
7. Finally, the very thin panel at the bottom right is the "Control tiles panel" that include all of the general coding instructions that you may want to use.
8. It is always good practice to save your project everytime you add something to it successfully.
Click on "File" then "Save as" and give the project an appropriate name; "spaceWorld" seems right.
Alice has made a folder called "MyProjects" in your user area and will automatically save all your projects to this folder.
I don't know if you have noticed the way that Java likes to name things, "spaceWorld", "myFirstMethod" and so on. There are no spaces between words but all the words from the second word onwards start with capital letters. You should do the same.
9. You will be able to see the name of the project in the title line of the program window.
10. Now that you have saved the project, click on "Setup Scene" so that you can add some new objects.
Don't forget to save your project frequently as you work through this series of instructions.
11. This is the scene view that you will have seen in the previous project.
Look at the set of classes at the bottom of the screen and choose "Transportation" from the extreme right hand end.
12. From the transport classes choose "Automobile classes".
13. From the list of automobile objects choose the Humvee; a subtle and understated vehicle well-suited to the lunar environment.
14. Press "OK" to place the Humvee on the moon.
15. The Humvee is rather large, but as it appears to distort when it is re-sized (the chassis shrinks more quickly than the bodywork) we need a different method.
16. An alternative would be to back the camera up. Click the "back" arrow a few times.
This has the added benefit of not having to shrink the astronaut either.
17. Like we did in the first exercise, add a camera marker; scroll down on the properties panel (the right hand side of the screen) and open the camera marker property. Click "Add camera marker".
18. Call the camera marker "start".
Click on "Red to Black" cameras to make the current view the "start" view. If you ever need to return to this starting view in the future click on "Black to Red" cameras.
19. Rotate the Humvee so that it is side on to the camera.
When you place your mouse over one of the rotation arcs, the arc goes slightly paler so that you know that you have picked it.
20. It should look like this.
21. Now we are going to add the astronaut.
Click on "All classes" to return to the groups of class types.
22. Select the "Biped Classes" that will have all of the two legged creatures; this includes people.
23. Choose "newAdult" from the biped classses.
24. Alice will create a random person and it up to you to make this person into an astronaut.
In this case Alice has chosen a female person in a hat. Your character could be male or female in appearance.
You should be looking at all of the outfits that the character might be wearing. Scroll all the way to the bottom of the list.
25. Choose the astronaut outfit.
26. This is the character in her astronaut outfit.
27. You can click on "hair/hat" to see if there is an astronaut's hat; there isn't. So, we shall imagine that it is possible to breathe on the surface of the moon.
This is called "Suspension of disbelief".
28. Press "OK" to accept the selected costume and then "OK" again to add the astronaut to the scene.
29. There she is, hidden behind the Humvee. You can just see her feet.